My first try at animating a growing vine made in Blender. The vine/ stalk/ whatever is 2 bevelobjects made to grow by animating hooks attached to 2 middle points in the Beziere curves that are the TaperObject that defines the size of the Bevel Object - so when the end of the curve is at 0 then the end of the vine has no width so it isn't seen.
To make a looktaret for the camera I also used constrain to path for an empty and this uses the red stalk of the vine as its path too. Then I made a seperate curve for the camera path and constrained the camera to path too.
There are some obvious shortcomings with the render, but hey, it works.