"[Samples have] a certain reality. It doesn't just take the sound, it takes the whole way it was recorded. The ambient sounds, the little bits of reverb left off crashes that happened a couple of bars ago. There's a lot of things in the sample, just like when you take a pictureâit's got a lot more levels than say, the kick-drum or the drum machine, I think. [...] Looking at a sampler the way it was used firstâto try and simulate real instruments