I'm still waiting for an Oculus Rift to arrive, but when it arrives, I'll be able to play F-Zero GX on it. This hack implements both stereoscopic 3D (as I demoed previously) as well as the correct FOV for the Rift. (Head tracking is not yet implemented.) F-Zero GX seems to handle the large FOV without any trouble, and not much geometry culling. The stereo separation is configurable; I'm not sure what the recommended value is for the Rift. You may notice that the HUD is gone... that's a result of the projection hack I did (I'll fix it later).
Requirements:
F-Zero GX
Nintendo Wii console (with Homebrew Channel and NeoGamma)
The Ocarina code which I will release at a later date
Low-latency capture card (I'm using the KWorld USB DVD Maker)
Windows PC with Stereoscopic Player
Oculus Rift