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	<channel>
	<title>ericmaslowskiさんの新着動画</title>
	<link>https://liaoningmovie.net/member?mid=24972406</link>
	<description><![CDATA[]]></description>
	<dc:language>ja</dc:language>
	<dc:creator>FC2, Inc.</dc:creator>
	<dc:date>Sun, 24 Feb 2008 14:15:57 +0900</dc:date>
		
	<item>
		<title>22 - Basic Animation Using Keyframes</title>
		<link>https://liaoningmovie.net/content/200802240QGTwxaR/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/200802240QGTwxaR/"><img src="http://www.veoh.com/up/thumb/" /></a><br />breath some life into your scene with animation.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 14:15:57 +0900</dc:date>
	</item>
	<item>
		<title>15 - Precisely Align Images with UV Coordinates</title>
		<link>https://liaoningmovie.net/content/20080224tYvSvmyV/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224tYvSvmyV/"><img src="http://www.veoh.com/up/thumb/" /></a><br />align the texture/image on your object using projection UV coordinates.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:43:27 +0900</dc:date>
	</item>
	<item>
		<title>25 - Get an Object to Follow a Path with Constraints</title>
		<link>https://liaoningmovie.net/content/20080224GRxFA1TA/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224GRxFA1TA/"><img src="http://www.veoh.com/up/thumb/" /></a><br />procedurally control your object with constraints]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:39:37 +0900</dc:date>
	</item>
	<item>
		<title>27 - Animating to Sound</title>
		<link>https://liaoningmovie.net/content/20080224u21tQ57M/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224u21tQ57M/"><img src="http://www.veoh.com/up/thumb/" /></a><br />add sound as reference to your scene for lip synch or animating to key events.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:36:41 +0900</dc:date>
	</item>
	<item>
		<title>26 - Influence an Objects Animation with Controllers</title>
		<link>https://liaoningmovie.net/content/20080224XXsuRpDn/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224XXsuRpDn/"><img src="http://www.veoh.com/up/thumb/" /></a><br />influence an objects motion with controllers.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:27:41 +0900</dc:date>
	</item>
	<item>
		<title>24 - High Level Animation Control with Dope Sheet Editor</title>
		<link>https://liaoningmovie.net/content/20080224qQgRZ2TQ/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224qQgRZ2TQ/"><img src="http://www.veoh.com/up/thumb/" /></a><br />animate and adjust sequences at a higher level with the dope sheet editor.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:25:40 +0900</dc:date>
	</item>
	<item>
		<title>23 - Low Level Animating with the Curve Editor</title>
		<link>https://liaoningmovie.net/content/20080224BZSt2Vmk/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224BZSt2Vmk/"><img src="http://www.veoh.com/up/thumb/" /></a><br />Get the finest level of control over your animation with the curve editor.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:24:41 +0900</dc:date>
	</item>
	<item>
		<title>21 - Camera Creation</title>
		<link>https://liaoningmovie.net/content/20080224RCEvnvr7/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224RCEvnvr7/"><img src="http://www.veoh.com/up/thumb/" /></a><br />become a director by creating cameras and moving them through your scene for that perfect shot.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:22:41 +0900</dc:date>
	</item>
	<item>
		<title>20 - Global Illumination using Radiosity</title>
		<link>https://liaoningmovie.net/content/20080224FYdbHPud/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224FYdbHPud/"><img src="http://www.veoh.com/up/thumb/" /></a><br />use real world lighting calculations to get soft, beautiful lighting in your scene.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:21:02 +0900</dc:date>
	</item>
	<item>
		<title>19 - Adding Shadows to Your Scenes</title>
		<link>https://liaoningmovie.net/content/20080224xH73RVNc/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224xH73RVNc/"><img src="http://www.veoh.com/up/thumb/" /></a><br />shadow show details in your scene and anchor objects in the scene. Learn what options you have.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:20:13 +0900</dc:date>
	</item>
	<item>
		<title>18 - Physically Accurate Lighting with Photometric Lights</title>
		<link>https://liaoningmovie.net/content/20080224p0DCDRVP/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224p0DCDRVP/"><img src="http://www.veoh.com/up/thumb/" /></a><br />add more believability to your lighting with physically accurate lights]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:18:16 +0900</dc:date>
	</item>
	<item>
		<title>17 - Standard Lighting</title>
		<link>https://liaoningmovie.net/content/20080224fhDkyLSS/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224fhDkyLSS/"><img src="http://www.veoh.com/up/thumb/" /></a><br />lighting can make the difference between amateur and pro. take some time to learn the standard lights in Max.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:16:44 +0900</dc:date>
	</item>
	<item>
		<title>16 - Unwrapping UV Coordinates For Ultimate Control</title>
		<link>https://liaoningmovie.net/content/20080224aB5SVA6f/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224aB5SVA6f/"><img src="http://www.veoh.com/up/thumb/" /></a><br />get the most control over your textures by unwrapping your UVs]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:15:25 +0900</dc:date>
	</item>
	<item>
		<title>14 - Wrap an Image on Your Object</title>
		<link>https://liaoningmovie.net/content/20080224LvETxxrF/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224LvETxxrF/"><img src="http://www.veoh.com/up/thumb/" /></a><br />learn to take any image and wrap it onto the surface of an object. ]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:08:36 +0900</dc:date>
	</item>
	<item>
		<title>13 - Changing Surface Properties of Objects with Materials</title>
		<link>https://liaoningmovie.net/content/20080224HkGDuwCS/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224HkGDuwCS/"><img src="http://www.veoh.com/up/thumb/" /></a><br />beautify your objects with materials. change their shininess, reflectivity, opacity, etc.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:07:04 +0900</dc:date>
	</item>
	<item>
		<title>12 - Rendering Your Scene</title>
		<link>https://liaoningmovie.net/content/20080224qduV0uD0/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224qduV0uD0/"><img src="http://www.veoh.com/up/thumb/" /></a><br />turn those objects into an image or movie you can share with others by rendering your scene.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:05:30 +0900</dc:date>
	</item>
	<item>
		<title>11 - Join or Subtract Objects From One Another with Booleans</title>
		<link>https://liaoningmovie.net/content/20080224AWc4epSz/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224AWc4epSz/"><img src="http://www.veoh.com/up/thumb/" /></a><br />create objects quickly by adding/subtrating/intersecting objects]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:03:42 +0900</dc:date>
	</item>
	<item>
		<title>10 - Spline Modeling with Lofting and the Sweep Modifier</title>
		<link>https://liaoningmovie.net/content/20080224TLZLH9W0/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224TLZLH9W0/"><img src="http://www.veoh.com/up/thumb/" /></a><br />creating complex shapes easily with lofts and sweeps]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 13:01:40 +0900</dc:date>
	</item>
	<item>
		<title>09 - Giving Depth to 2D Shapes, Extrusions and Bevels</title>
		<link>https://liaoningmovie.net/content/20080224LRVhqYsV/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224LRVhqYsV/"><img src="http://www.veoh.com/up/thumb/" /></a><br />creating procedural objects from your 2D shapes. ]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 12:59:42 +0900</dc:date>
	</item>
	<item>
		<title>07 - Low Level Editing of Objects with EditPoly</title>
		<link>https://liaoningmovie.net/content/20080224LaL9eAc6/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224LaL9eAc6/"><img src="http://www.veoh.com/up/thumb/" /></a><br />Learn to modify an object at the lowest level giving complete control over your objects appearance.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 12:58:28 +0900</dc:date>
	</item>
	<item>
		<title>08 - Creating 2D Lines and Shapes</title>
		<link>https://liaoningmovie.net/content/20080224k3Nh4QLR/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224k3Nh4QLR/"><img src="http://www.veoh.com/up/thumb/" /></a><br />detailed look at creating shapes and lines in Max]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 12:55:12 +0900</dc:date>
	</item>
	<item>
		<title>06 - Modifiers and the Modifier Stack</title>
		<link>https://liaoningmovie.net/content/200802245bsasMBa/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/200802245bsasMBa/"><img src="http://www.veoh.com/up/thumb/" /></a><br />learn how to modify an object in 3D Studio Max.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 12:52:58 +0900</dc:date>
	</item>
	<item>
		<title>05 - Creating Objects with Primitives</title>
		<link>https://liaoningmovie.net/content/20080224pqbpxNFR/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080224pqbpxNFR/"><img src="http://www.veoh.com/up/thumb/" /></a><br />learn to create basic objects in Max and how far you can take them]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 24 Feb 2008 12:50:36 +0900</dc:date>
	</item>
	<item>
		<title>04 - Move, Rotate, and Scale</title>
		<link>https://liaoningmovie.net/content/200802227nGas9Qp/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/200802227nGas9Qp/"><img src="http://www.veoh.com/up/thumb/" /></a><br />transforms are a fundamental part of 3D graphics. It&#039;s important to know this well before moving on. visit the Ego Lounge to download the associated files.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Fri, 22 Feb 2008 19:17:02 +0900</dc:date>
	</item>
	<item>
		<title>03 - Navigating the Viewports</title>
		<link>https://liaoningmovie.net/content/20080222MxUd74wu/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080222MxUd74wu/"><img src="http://www.veoh.com/up/thumb/" /></a><br />learn how to navigate through the viewports in small or large scenes]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Fri, 22 Feb 2008 19:14:35 +0900</dc:date>
	</item>
	<item>
		<title>02 - Selecting Objects</title>
		<link>https://liaoningmovie.net/content/20080222GpCrY4ar/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080222GpCrY4ar/"><img src="http://www.veoh.com/up/thumb/" /></a><br />learn how to select objects in the scene and the many different ways to do so.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Fri, 22 Feb 2008 19:12:06 +0900</dc:date>
	</item>
	<item>
		<title>Around the World Tour</title>
		<link>https://liaoningmovie.net/content/20080222rUQ0Xu6B/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20080222rUQ0Xu6B/"><img src="http://www.veoh.com/up/thumb/" /></a><br />Explore the interface and general organization of the software]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Fri, 22 Feb 2008 19:08:37 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 12 - Creating a Specular Map from an Exisiting Bump Map</title>
		<link>https://liaoningmovie.net/content/20071222xU2kkYv0/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222xU2kkYv0/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This tutorial goes over the concept of specular maps and how to paint one using an existing bump map as reference. ]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:22:17 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 11 - Creating a Bump Map from an Exisiting Color Map</title>
		<link>https://liaoningmovie.net/content/20071222LXsvSJe9/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222LXsvSJe9/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This tutorial goes over how to create bump maps and how to quickly create one using your color map as a starting point. It will also cover how to breakup your bump map with high frequency noise at the shader level for those closeup shots.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:21:07 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 10c - Creating a Face Texture From Reference Photos</title>
		<link>https://liaoningmovie.net/content/20071222AdSUJfty/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222AdSUJfty/"><img src="http://www.veoh.com/up/thumb/" /></a><br />Often, when stitching/cloning/copying a face texture from parts, you can get areas that are blurred and smeared. This addition to the previous tutorials goes over how to use the nagel brush series to reintroduce some of the lost detail. The tutorial also shows the benefits of multiple UV channels and using them to add detail procedurally in Max.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:19:59 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 10b - Creating a Face Texture From Reference Photos</title>
		<link>https://liaoningmovie.net/content/200712229EeEruH1/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/200712229EeEruH1/"><img src="http://www.veoh.com/up/thumb/" /></a><br />The second part here is a pretty simple technique and could probably be summed up as: using a normal map from max to find out where the mesh overlaps itself. If you know exactly what I&#039;m talking about with that statement, you can probably skip this tutorial, but I thought I&#039;d include it for completeness.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:18:52 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 10 - Creating a Face Texture From Reference Photos</title>
		<link>https://liaoningmovie.net/content/20071222PRpgg0US/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222PRpgg0US/"><img src="http://www.veoh.com/up/thumb/" /></a><br />
This tutorial takes a look at using reference photos for creating a head texture. If you have photographs that can work, there really isn&#039;t any reason not to use them since they can often provide plenty of subtle details that would be very time consuming to add otherwise. These videos are a bit long since I&#039;m having trouble finding good &quot;break&quot; points for digital painting techniques. Will try to make them more bitesize in the future.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:17:29 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 09b - Unwrapping UVs for Organic Models</title>
		<link>https://liaoningmovie.net/content/20071222M5VEbu2h/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222M5VEbu2h/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:16:06 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 09a - Unwrapping UVs for Organic Models</title>
		<link>https://liaoningmovie.net/content/20071222rXpen2Ka/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222rXpen2Ka/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This tutorials walks the user through a complete unwrapping session and points out problems often encountered when dealing with organic models. Such topics in these tutorials include: Pelt Mapping, Relaxing UVs, Unwrap UVW Setup, Pixel Distribution, etc. Once comfortable with the concepts and techniques here, I recommend you look at RoadKill.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:15:11 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 08 - Modeling Complex Organic Forms (an Ear)</title>
		<link>https://liaoningmovie.net/content/20071222dXLgDsy7/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222dXLgDsy7/"><img src="http://www.veoh.com/up/thumb/" /></a><br />In this tutorial we&#039;ll take a look at how the spline method can be used to model a very complex form, the ear. We will go over several tools found in EditPoly for creating overhangs, and also look at attaching the ear seamlessly with an existing head.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:11:08 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 07 - Extending an Organic Model with Primitives</title>
		<link>https://liaoningmovie.net/content/20071222GnthxfKV/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222GnthxfKV/"><img src="http://www.veoh.com/up/thumb/" /></a><br />In this tutorial we use a sphere to speed up the modeling of the skull and neck areas. ]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:09:52 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 06 - Refining Organic Models with EditPoly</title>
		<link>https://liaoningmovie.net/content/20071222nMAqdDRk/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222nMAqdDRk/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This tutorial will go over several ways to refine and add detail to your model. More specifically, will be adding polygons for a nose, then refine them until we achieve our desired shape.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:08:22 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 05 - Mirroring and Subdividing Organic Models</title>
		<link>https://liaoningmovie.net/content/20071222TxxTwwcN/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222TxxTwwcN/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This tutorial will show you various ways to mirror your object and the pros/cons of each. It will then demonstrate various methods of subdividing your mesh]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:06:38 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 04b - Using Splines to Model a Head</title>
		<link>https://liaoningmovie.net/content/20071222uPsUez3Y/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222uPsUez3Y/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there&#039;s a lot of division, connecting, turning, etc. to get basic topology in place.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:04:47 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 04a - Using Splines to Model a Head</title>
		<link>https://liaoningmovie.net/content/20071222GqgmyaE4/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222GqgmyaE4/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This is a two-part tutorial which exploits a little known capability of Max to create a head. I personally find this technique easier than box modeling for heads since your topology and edge flow are there from the beginning. With box modeling, there&#039;s a lot of division, connecting, turning, etc. to get basic topology in place.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:03:11 +0900</dc:date>
	</item>
	<item>
		<title>OMS - Part 03 - Building 3D Reference Plates</title>
		<link>https://liaoningmovie.net/content/20071222qXCrZJL7/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071222qXCrZJL7/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This tutorial will take you through the process of setting up reference plates for precision modeling.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sat, 22 Dec 2007 11:00:56 +0900</dc:date>
	</item>
	<item>
		<title>OMS - 2 - Defining Topology Lines on Reference Images</title>
		<link>https://liaoningmovie.net/content/20071021zfPFx7HE/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071021zfPFx7HE/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This tutorial goes over methods for defining the topology of an organic object in photoshop. This is helpful as a planning stage before you begin modeling to make sure that your have proper distrobution of faces and your target mesh will deform nicely.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 21 Oct 2007 14:47:59 +0900</dc:date>
	</item>
	<item>
		<title>OMS - 1 - Preparing Images for Reference Plates</title>
		<link>https://liaoningmovie.net/content/200710212uuxNPcn/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/200710212uuxNPcn/"><img src="http://www.veoh.com/up/thumb/" /></a><br />This tutorial takes front and side reference images and prepares them for use as reference plates in your 3D package of choice. Distortions introduced by the lens, camera, photographer are removed and key features are lined up for easy modeling.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 21 Oct 2007 14:41:44 +0900</dc:date>
	</item>
	<item>
		<title>Organic Modeling Series - Introduction</title>
		<link>https://liaoningmovie.net/content/20071021V55nXkKe/</link>
		<description><![CDATA[<a href="https://liaoningmovie.net/content/20071021V55nXkKe/"><img src="http://www.veoh.com/up/thumb/" /></a><br />Introduction to a complete series of tutorials for modeling and texturing a human head sponsored by Ego Farms.]]></description>
		<dc:subject>その他</dc:subject>
		<dc:date>Sun, 21 Oct 2007 14:33:31 +0900</dc:date>
	</item>

		
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