I see it all the time. A realy smooth looking model with all the details yet looks so smooth. Often I see new users to Zbrush sculpt with a very lumpy look and know it is down to bad topology and sculpting at too high Sub-D levels.
In this video I show that a smooth look can be achived just by removing some higher Sub-D levels and re working the details back in.
Here I show how to sculpt and add a texture by using both a photo and polypainting by hand. I then demostrate how to make a displacment map in which I apply this all in Carrara.
This is not to demo Zbrush quality by trying to texture in 20 min, its to show my current method only of texturing a head. This process normaly takes many hours to do a good job.
This shows how while in general modling I can scale the model faily close. However in Rigging mode I only get about 50% scale even if iv limited the sellection of the area working on.
Here I was sitting in front on Modo drinking a cupa tea and thought il make my cup. I recorded this and timlaps it. It took about 30min to model and render.. projects like this often takes longer setting up the scene and rendering that actualy making the model, I kept both to the minimun.
This is a session I recorded while refining my sculpting skills for muscle for. The first part shows me sculpt some legs. I then move onto sculpting a conplete female form. The base model I made in Hexagon 2.2. No particular edge flow is used.