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Descent review. Classic Game Room presents a CGR Undertow review of Descent for PC developed by Parallax Software and published by Interplay .
Descent was developed by Parallax Software and published by Interplay in 1995. This was one of the first games to have 3D models for enemies and the player character. The game gave the player six axises of freedom; essentially, one can move throughout the game as though one were in a weightless environment
A large light installation in the shop window and smaller ones inside the elegant Swiss watchmaker’s store Rado were presented at a Happy Hour on Friday, October 10, during VIENNA DESIGN WEEK 2008. In the presence of the creators from Austrian-Croatian design studio For Use, the guests could marvel at the 'breathing' lighting grids being reflected ad infinitum.
Caught up in a harsh world of violence and despair, Anna escapes into her mind to try to erase the pain. However even in this fantasy world, there is something pulling against her, dragging her into the undertow.